What’s Built So Far
A detailed walkthrough of the Online Game Engine’s current architecture, systems, and shader workflow.
The engine has a running prototype featuring a modular ECS, shader-driven rendering, and a structured render loop. This page documents the core systems, shows real usage snippets, and outlines the technical foundation already in place.
Latest Update
Get the latest updates on the Online Game Engine's development progress, features, and technical deep dives.
All Updates
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January 2026Engine Display Prototype (ECS + WebGL2)
Active prototype showcasing the ECS loop, rotation system, and shader pipeline.
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December 2025Roadmap & Planning Notes
Initial scope, milestones, and technical targets for the engine’s first releases.
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November 2025Project Background
Context for the Online Game Engine initiative and goals for web-native rendering.