Game Engine Progress

What’s Built So Far

A detailed walkthrough of the Online Game Engine’s current architecture, systems, and shader workflow.

The engine has a running prototype featuring a modular ECS, shader-driven rendering, and a structured render loop. This page documents the core systems, shows real usage snippets, and outlines the technical foundation already in place.

Release History

Latest Update

Get the latest updates on the Online Game Engine's development progress, features, and technical deep dives.

Most Recent

Engine Display Prototype (ECS + WebGL2)

Walk through the active prototype that blends a modular ECS with GLSL shader materials and a Three.js render loop. Includes live demo links and code snippets for the core systems.

Read update

Last updated: January 30, 2026

Highlights: ECS loop, shader cache, resizing fixes

All Updates

  1. January 2026
    Engine Display Prototype (ECS + WebGL2)

    Active prototype showcasing the ECS loop, rotation system, and shader pipeline.

  2. December 2025
    Roadmap & Planning Notes

    Initial scope, milestones, and technical targets for the engine’s first releases.

  3. November 2025
    Project Background

    Context for the Online Game Engine initiative and goals for web-native rendering.